Monduo Control
Windows tri-screen display management software with a custom kernel display driver and multi-API GPU interception.
Key Metrics
4
Native Subsystems
4
Graphics APIs Hooked
22
DI Services
About This Project
Monduo Control is a Windows tri-screen display management application I built solo. It is a .NET 8 / WPF (MVVM) app with 22 DI-registered services that integrates four native C++ subsystems.
I authored a Windows IddCx indirect-display kernel driver (UMDF 2.15) that advertises one oversized virtual monitor, paired with a Desktop Duplication frame splitter that crops and blits to three physical panels with bezel-gap correction, so an exclusive-fullscreen game treats the rig as one continuous display. A universal graphics-API interception layer forces render resolution across DXGI/D3D11-12, Direct3D 9, OpenGL, and Vulkan via Microsoft Detours, COM vtable wrapping, and a Vulkan implicit layer. Direct hardware monitor control runs over DDC-CI. This is my systems and C++ flagship.
Technologies Used
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