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2025-2026

Monduo Control

Windows tri-screen display management software with a custom kernel display driver and multi-API GPU interception.

Key Metrics

4

Native Subsystems

4

Graphics APIs Hooked

22

DI Services

About This Project

Monduo Control is a Windows tri-screen display management application I built solo. It is a .NET 8 / WPF (MVVM) app with 22 DI-registered services that integrates four native C++ subsystems.

I authored a Windows IddCx indirect-display kernel driver (UMDF 2.15) that advertises one oversized virtual monitor, paired with a Desktop Duplication frame splitter that crops and blits to three physical panels with bezel-gap correction, so an exclusive-fullscreen game treats the rig as one continuous display. A universal graphics-API interception layer forces render resolution across DXGI/D3D11-12, Direct3D 9, OpenGL, and Vulkan via Microsoft Detours, COM vtable wrapping, and a Vulkan implicit layer. Direct hardware monitor control runs over DDC-CI. This is my systems and C++ flagship.

Technologies Used

C# .NET 8 WPF C++ IddCx Kernel Driver DirectX/DXGI Vulkan DDC-CI

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